Dungeon Siege News

Last update: March 31, 2003

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Game_Name: Dungeon Siege Dated to Release In April 2002
MonthYear: April 2002
Release_Date_Other:
Multi_Play_Type: Team Co-Op Only
Multi_Play_Type_Other:
Game_Maker_WebSite: http://www.dungeonsiege.com
Game_Review_Website: http://www.gamespy.com/articles/january02/dungeonsiege2/
Submited_By: ShadowLord
Submit_Email: tim@storen.net
Date: January 14, 2002
Time: 07:48:21 PM

Game_Desc

November 1, 2001 Microsoft today announced that they are on track to deliver Dungeon Siege, the fantasy RPG from Gas Powered Games (GPG), in April of 2002.

And now, a few words from Chris Taylor himself...

"I am happy to announce that the release of Dungeon Siege will be in the spring of 2002. With the extra time we are not only putting extra polish on the game, but packing it full of extra features. As work continues for the next couple of months, we'll keep everyone updated in case something changes, but I have to say, we are all very confident in our new date.

"Despite this last month being a very difficult and challenging one for all of us, not everything has been difficult, as several members of the team, including myself, got married! A bunch of us also took some much needed time-off to recharge and regroup so we could drive towards the finish line, and this has allowed us to focus ourselves and return to the task of completing Dungeon Siege.

"The next few months will have us fixing bugs, playing the game, watching people play in labs at both Microsoft and here at Gas Powered Games. We're very excited about refining the experience, and ensuring that everyone can sit down and play the game without reading the manual, getting help, or experiencing any frustration... especially those who are new to RPGs.

"Recently we added a tutorial mode (yes, all you hard-core players can switch it off right away), that helps those first time players learn all the subtle little things about the interface and control system. And these tips will pop up as you play in the first hour of the game. These sorts of additions, along with the massive amount of tuning and balancing was one of the core reasons for holding the game until this spring. Naturally we had to sneak in some new spells, weapons and armor for good measure too. We have also taken a little extra time to work on a few remaining multiplayer features that we ultimately believe are an integral part of the experience.

"We are proud of what we have created, and are very excited about finally releasing the game this spring. We set out to build a outrageously large, over-the-top action RPG experience that takes the player on a fantastic adventure through a world unlike anyone has seen before, and I am happy to say that we are going to achieve this goal."

Chris Taylor President, Gas Powered Games

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Game_Name: Dungeon Seige Blurb..
MonthYear: Nov 2001
Release_Date_Other: Unknown
Multi_Play_Type: Please Select Mult Type
Multi_Play_Type_Other: Unknown
Game_Maker_WebSite: http://www.dungeonsiege.com
Game_Review_Website: http://
Submited_By: Dave Nowicki
Submit_Email: dnowicki4@attbi.com
Remote Name: 12.251.74.178
Date: December 23, 2001
Time: 12:48:48 PM

Game_Desc

Gamers,

Here is a quick quote from the designer of Dungeon Siege, an upcoming RPG game similiar to Diablo, but in a full 3D world. He also made the RTS game Total Annihilation a few years ago. Heres the quote; ..how are you planning to achieve this and book Dungeon Siege it's place in RPG history?

Chris Taylor: We took all the things we enjoyed about past games, and left behind the things we didn't enjoy. We are creating our ideal of what this sort of game should be all about. Exploration, cool weapons, special effects, over-the-top combat, and a light story that moves along quickly. We added Packmules to carry lots of stuff, for those who don't like leaving things behind in the dungeon. We made it so that stores give a full money-back-guarantee on anything you buy, and will sell you back an item you sold to them accidentally. We made the world continuous so you never have to back-track and see the same scenery more than you have to. We selfishly built a game to deliver the kind of experience that we have always wanted... now we get to find out if people agree with us!

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